#pragma once

#include "LumineTexture.hpp"

namespace Lumine
{
    /// @brief
    class ColorTexture : public LumineTexture
    {
        vk::Format m_format = vk::Format::eR8G8B8A8Srgb;

        void createTextureImage() override;
        
    public:
        ColorTexture() = default;

        void Create() override;
    };
}